﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace peonwar
{
    [Serializable]
    public class Profil
    {
        public Profil()
        {
        }

        public string Name;
        public int Progress;
        public int Winz;
        public int Failz;
        public bool Fullscreen;
        public float SoundVol;
        public int MusicVol;
        public int Quake; // 0: male 5: female -1: disable
        public Language Localization;
        public bool Particles;
        public bool Blood;
        public bool Pan;
        public int Sens; // 0: Auto
        public int Playtime;
        public int Drawz;
        public Perso Character;
        public bool Starter;
        public int QuakeVol;
        public int TailleCursor;
        public Color Color1Cursor;
        public Color Color2Cursor;
        public string TypeCursor;
        public int Chatdelay;
        public List<string> Bindings;
        public bool azerty;
        public bool video;
        public List<int> AchievementList;
    }
}
